GENERAL POINTS

You will see from the previous examples that there are
numerous opportunities for the characters to 'observe' what is
going on and have their experience enhanced. This can be done
from conversation, from action or from location. With the
benefit of this experience the characters behaviour will change
and when next encountered he will react accordingly.

The first quest

Play it and see. You may learn what your quest is. Obviously the
answer is on page 27 for those of you who cannot wait.

What can go wrong

Everything.

Is there life after death?

We consider this product to be a life simulation therefore we
consider staying alive to be a fundamental requirement and
condition of participation.

Score and lives

There are none. How many lives do you want anyway. There are
worse things than death on Brataccas.

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